Ernie bravely defeats a dragon and scales a castle to free her.
Copy Protection: Various kinds were used throughout the series, including inputting information from included registration forms, and maps that were required for navigation in certain areas.Cool Board: The magical surfboard in 101 which Ernie uses to travel between islands.She'll gladly sleep with Ernie while wearing her mourning clothes, for that extra touch of class. College Widow: Hillary becomes one in 201 when Otto dies, although this has no noticeable impact on her mood or sex drive.Chivalrous Pervert: Ernie, who refuses to take advantage of a drugged girl named Gretchen whom he rescued from a party, despite being willing to sleep with just about any other woman that walks by.Chekhov's Gun: The popular book in 101, though some might argue it is more of a Brick Joke.The girls then each go for their towels, giving you two Censorship Tropes in one tidy sequence. Censor Steam: Used to hide the showering girls at Barmaid University, until Ernie busts out the magic.He even has a villainy handbook he follows to make sure he's doing his job properly. Card-Carrying Villain: Joey Rottenwood.The local sheriff does fix every security vulnerability you exploit to break out, but since there are more gaps in the security than there are opportunities to get arrested, it's highly unlikely that the player will ever be stuck in that cell for more than fifteen minutes game time at a stretch. Cardboard Prison: Ernie gets thrown into one half a dozen times in the third game.A player can watch an entire match and read various pokkaball-related stories in the student newspaper, but the game remains hilariously dangerous and utterly incomprehensible. Calvinball: Pokkaball, which seems to be the national sport of Peloria.Ernie is the only one of the two having sex with Otto's wife, after all. Butt-Monkey: Ernie, of course, but Otto has it even worse.Bowdlerise: Each game features a 'Nice Mode' which edits out the adult content and replaces the sexual encounters with humorously wholesome activities like doing crossword puzzles.Telling the hero his plans in exquisite detail is just something a villain has to do. Bond Villain Stupidity: Joey has this, but is fully aware of that fact and spoofs it accordingly.
Big Bad: Joey Rottenwood in each game, who manages to hide his machinations through a series of increasingly absurd disguises.A player can complete the entire game without ever having to gamble by selling unneeded items at the pawn shop, but this will likely require knowing the game quite well. Betting Mini-Game: There's a casino in 301 featuring three games of chance, although they're unwinnable unless Ernie can make the casino less crooked.Semi-justified after 101, since the final battle requires you to destroy your own spellbook with a flamethrower, and because having a spellbook with more than 40 spells in it would make both the developers and players go insane from the sheer volume of possible puzzle solutions they would have to consider. Bag of Spilling: Ernie drops back to Level 2 at the beginning of 201 and Level 3 in 301, as well as losing almost all of his learned spells between games.Turn the bars to rust and he'll replace them with non-metallic bars, and so on.
Dig a tunnel and he'll install a concrete floor. Though he does take precautions to ensure the same escape plan will never work twice. He also continues to lock Ernie into an entirely inadequate cell with about ten different solutions for escape, without confiscating Ernie's spellbook or gear.